Game Control Design
Dave Thomson Issue #43, November 1997 A few simple design guidelines are presented to make your games more enjoyable to the players. Sweets are first tasted by the eye, but flavour is the heart and soul of all confectionery. –John Millar (1826-1896) It’s called a joystick because games are fun—or at least they’re meant to be. Of course, I doubt ...
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